Episode 1 - The Traitor's Gambit

It is a dark time in the galaxy. The evil Galactic Empire has spread
from the Deep Core to the Outer Rim, and everywhere
the Empire’s tyranny can be felt.
Fleeing from the oppression of the Emperor’s minions, agents of
Senator Bail Organa have run to a remote space station above
Brentaal. Known to be a vocal opponent of the Empire,
Organa may be the last hope of freedom in the galaxy.
In the hopes of stopping these dissidents before they can
reach the Senator, the Empire has alerted its forces on
Sel Zonn Station, where the struggle for liberty rages on,
and the first sparks of rebellion have begun to burn. . . .

After a chance encounter on a space station with a desperate agent of
Senator Bail Organa of Alderaan, the heroes negotiate with a local crime
lord and obtain valuable cargo intended for the Senator. Once they
deliver the cargo, the heroes learn that it is actually a man frozen in
carbonite who carries secret information for the Senator. Based on this
information, the heroes are hired to fly to the planet Felucia and
discover the fate of a turncoat Imperial Admiral. If the Admiral still lives,
they are to bring him back to Alderaan.

The heroes arrive to find Felucia under tight Imperial control. After a brief skirmish with some Imperial starships in orbit, their ship makes a hard landing on Felucia to avoid detection. The ship is damaged, though Captain Okeefe believes it can be repaired. Once they are prepared, the heroes venture out into Felucia’s jungles in search of signs of civilization.
After fighting their way through the local flora and fauna, they discover a hidden village of Felucians that have fled deep into the jungles to escape Imperial oppression.


The heroes negotiate for a guide to take them to a nearby Imperial facility known to the locals as the “Vanishing Place.” In truth, this is a prison for Imperial dissidents and traitors where Admiral Varth is being held. The heroes prepare to set off for the prison when a cry goes up in the village—a scout trooper has just spotted the village and is headed back to alert the Empire! This leads into a chase scene in which the heroes ride kybucks in pursuit of the scout trooper. Once the trooper has been stopped, the heroes convince the Felucians to lead them to the Imperial base immediately so that they can rescue the Admiral and stop bringing danger to the hidden village.

Disguised as Imperial Stormtroopers, the heroes enter the facility, but
are eventually recognized as impostors, and captured. In prison, they meet with Admira Varth, and the gunslinger Dren Syrus. During their escape, the heroes come across a communication from Imperial Naval Command indicating that Inquisitor Draco is en route to Felucia to take custody of the Admiral. About this time, Captain
Okeefe sends the heroes a message: She has completed repairs to her
ship and can pick them up when they are ready. On their way to the
roof, the heroes must deal with the cruel Captain Vischera and his
genetically modified bodyguards. Once they reach the roof, they board
Okeefe’s ship and blast off from Felucia.

The adventure concludes as the heroes bring Admiral Varth to the
rendezvous point designated by Senator Organa. There, the heroes are
introduced to the Nebulon-B frigate Resurgence, which has been
commissioned by Organa to serve as a mobile hiding place for the
Admiral. Aboard the Resurgence, Admiral Varth is debriefed and provides
the heroes and Senator Organa with information related to a top-secret
Imperial project.

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